INFORMATION

ALERTING PROCEDURE
FROM 1 JANUARY 2006
Changes have been made by the New Zealand
Contract Bridge Association regarding the need to alert certain bids.
The following bids need
not be alerted:
1D - Where the Diamond suit shows at
least three cards
1NT - As long as the NT bid represents
a preparedness to play in No Trumps. When an opponent opens 1NT you should
ask for the point range the bid represents - "weak" or "strong" are insufficient
replies.
Cue bids - If your opponent makes a bid
that is in the same suit as you or your partner it is your responsibility to
enquire as to its meaning (ie whether it promises or denies a hold in that
suit);
Doubles and Redoubles - It is your
responsibility to enquire as to the meaning of your opponent's double or
redouble.
These bids should be
alerted:
Weak jump overcalls of either your
partner's or your opponent's bid (unless other side have bid a take-out double);
Forcing one-level raises (eg ID raises
to 2D where 2D is then forcing);
1H opening bid that denies a hold of
four or more spades;
2C opening bid that is not a "Game
Force" bid;
1NT overcall where the partnership
agreement allows for this bid to be made without a stopper in the previously bid
suit;
2C response to 1NT which is NOT stayman;
3C stayman response to 2NT opening bid.
For further clarification
and information see the New Zealand Contract Bridge Association Manual 2006.
Standard Huntly Bridge Bidding
Minors:
Clubs
Diamonds Majors:
Hearts
Spades
No-trump
A good trump
suit
-- A "fit" of 8 or more cards in one suit, combined in your two hands in any way
(4-4, 5-3, 6-2, etc.). Your first choice for a trump suit is a major (hearts or
spades). If you have no major-suit trump fit, choose no-trump if you have
balanced strength; choose a minor (clubs or diamonds) if you have unbalanced
hands and an 8-card fit.
Contract requirements
-- what you and your partner need in your two hands
to make these contracts:
-
Suit part score
(bid of 1, 2 or 3 in any suit) -- 18-24 pts with at least an 8-card trump fit.
-
No-trump
part score (bid of 1NT or 2NT) -- 20-24 pts with preferably
no 8-card major-suit fit.
-
Major-suit game
(4H, 4S) -- 25-26+ pts with at least an 8-card fit. (Game and slam contracts
pay a scoring bonus.)
-
Minor-suit game
(5C, 5D) -- 28-29+ pts with at least an 8-card fit.
-
No-trump game
(3NT) -- 25-26+ pts with preferably no 8-card major-suit fit.
-
Small slam
(any bid of 6) -- 33+ pts.
-
Grand slam
(any bid of 7) -- 36+ pts
with all four aces.
These guidelines apply when
you have relatively balanced hands. If you have a strong trump fit, long side
suits and/or unusual distribution, you'll need fewer points to make these
contracts.
Rules for Opener
(the first player to make a bid other than Pass)
-
1NT = Exactly 16-18 pts with balanced distribution
-- at least 2 cards in every suit, but no more than one 2-card suit.
-
1H or 1S
= 13-15 pts with a 4+-card suit.
-
1C or 1D
= 13-15 pts with at least 4 cards in the suit. An opening bid of 1C or 1D is
often called a "convenient minor" -- it tells partner that your hand doesn't
meet the requirements for an opening bid of 1H, 1S or 1NT. Choose your longer
minor; if you have two 3-card minors, open 1C to keep the bidding low.
-
2NT = Exactly 20-22 pts with balanced
distribution.
-
2 of a suit other than 2C
= A very strong hand (20+ pts.) and a long suit (5+ cards).
-
2C = A strong hand with 23+ pts
-
3 of a suit
= A weak hand (6-9 pts.) with a long, strong suit (7+ cards/ some people may
have 6 cards).
-
If you have two 5-card
suits, open the higher-ranking suit, then rebid the
lower-ranking suit (if you have 5 clubs and 5 diamonds, open 1D and bid clubs
at your next turn). This allows partner to choose between your two suits
without raising the level of the bidding.
Your second bid: (after
partner responds to your opening bid)
-
A new suit
(1C-1H-1S) -- At least 4 cards in the suit, 13+ pts.
-
Simple rebid of your
first suit
(1C-1H-2C) -- Extra length (usually a 5+ cards) and a minimum opener
(13-15 pts.). To show a stronger hand with a long suit, you can jump-rebid
your suit -- 1C-1H-3C.
-
Single raise of partner's
suit (1C-1H-2H)
-- 4 cards in the suit partner responded and a minimum opener (13-15 pts). To
show a stronger hand with a fit for partner, you can jump-raise his suit --
1C-1H-3H or 4H.
-
No-trump
(1C-1H-1NT) -- A balanced minimum opener (13-15 pts.) WITHOUT 4 cards
in partner's suit and without a new 4-card suit you could bid at the 1-level.
To show a stronger balanced hand, you can open 1NT (with 16-18 or 15-17 pts.).
To show a very strong balanced hand (19 pts.), open a suit bid
and then jump in notrump -- 1C-1H-2NT.
Rules for Responder
(after your partner
opens the bidding)
-
If partner opens 1H or 1S
and you have 3-card support, always raise to confirm the 8-card trump fit.
-
If partner opens 1C or 1D
and you have a 4+-card major, always respond 1 of your major.
-
If you have two 4-card
majors you can bid at the 1-level, respond the cheaper one to keep the bidding
low.
-
If you have fewer than 10
pts., DON'T bid at the 2-level unless you're raising partner's suit or
re-bidding your own long suit. With some unbalanced hands, you'll have to bid
1NT.
Your first response:
-
1 of a new suit
(1C-1H) = At least 4 cards in the suit, 6+ pts.
-
2 of a new suit
(non-jump) (1H-2D) = A 4+-card suit AND at least 10 pts.
-
Single raise of partner's
major (1S-2S)
= At least 3 cards in partner's suit and a minimum response (6-9 pts.). To
show a stronger hand with a fit for partner, you can jump-raise his suit --
1S-3S or 4S.
-
Single raise of partner's
minor (1D-2D)
= A minimum response (6-9 pts.) with at least 4-5 cards in partner's suit AND
no 4+-card major suit. To show a stronger hand with a fit for partner, you can
jump-raise his suit -- 1D-3D.
-
No-trump
(1S-1NT) = A weak hand (6-9 pts.) with no support for partner AND no
suit you can bid at the 1-level. To show a stronger balanced hand, jump in
notrump -- 1S-2NT or 3NT.
-
Jump in a new suit
(1S-3C) = A very strong hand (18+ pts.) and a long suit.
As Opener OR
Responder, you show your point-count any time you:
1- Open or rebid notrump --
1C-1NT; 1C-1H-1NT; 1S-2H-2NT
2- Raise partner's suit (to
confirm that you have an 8-card fit) 1H-2H; 1C 1H-2H.
3 - Rebid your own long
suit -- 1H-1S-2H; 1H-1S-1NT-3S.
The level you
choose for these bids shows whether you have a minimum, invitational or forcing
point-count range.
Rules for Overcaller
(after an opponent opens the bidding)
-
1-level suit overcall
(1H-1S) = 10+ pts.; good 5+-card suit.
-
2-level, non-jump
suit overcall
(1H-2D) = 12+ pts.; strong suit (sometimes 10+ pts.)
-
3-level, suit overcall
(1H-3C, 3D, 3S) =
here we have two types of jump overcalls one which is known as pre-empt which
has a weak hand (6-9 pts.) with a long suit (7+ cards), and the other which is
a strong hand (15+ pts.) and you are interested only in that suit. It is a
matter of partner understanding.
-
1NT (1H-1NT) = 16-18 pts.; balanced; good
stopper(s) in the opponent's suit.
-
2NT
(1C- 2NT) (1H- 2NT) =
Two 5 card suits in Majors and minors respectively
-
Double
(1H-DBL) = 12+ pts., possible shortness in the opponent's suit and at
least 3-card support for all un-bid suits. This is called a "takeout double"
because it asks partner to take it out of the auction by bidding his longest
suit.
Your bid:
(after partner overcall)
Make sure you have a good
understanding with your partner and count your points.
-
To a level suit overcall
(1H-1S): Follow the rules mentioned above.
-
2-level, non-jump
suit overcall
(1H-2D): Follow the rules mentioned above.
-
Jump overcall
(1H-3C): In case of pre-empt go to game only if u have opening points
(13+) and you think it is possible game there. Game into your partner suit you
must have at least 2 cards in that suit. If you have no opening points pass.
In case of strong hand use the above bidding mentioned rules and bid
accordingly.
-
1NT (1H-1NT) = 16-18 pts: Follow the rules
mentioned above or 2H, 2S weakness takeout which means you have game
only in those suits.
-
2NT
(1C- 2NT) (1H- 2NT) =
Here you must reply to your partner’s bid even if you have not many points.
Choose the suit that you have more cards unless you have none or one card only
in each of the suits; then go to your suit or pass.
-
Double
(1H-DBL) = Follow the rules mentioned above.